Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal. What do you think about the whole idea? Are there any changes you think should be made or added to my idea? How Do I give the new building the "characteristics" of the airfield pertaining to the paratroopers and parabombs? No matter what I've tried I can't make the new building "cough up" paratroopers or anything. I plan on making it a building necessary to have badger related items (the paratroopers and parabombs) Or (if its possible) have a chinook come off the edge of the map with reinforcements. Give the allies the ability to have paratroopers and parabombs without the airfield or jet and fighter plane. What's the point of having 5 little guys with BB guns every 17 minutes? They're useless.ħ. ![]() Make it so paratroopers come with 10 riflemen. just maybe increase the nukes power of destroying vehicles and maybe increase its range of damage.Ħ. (and somehow make it so you can only train one tanya or volkov. Make Tanya an allies only unit and give the soviets Volkov from the campaign. ![]() How will they stop the other players spies? (I know human players don't need them but it makes it seem happier.)Ĥ. (as radical as it may sound) add dogs and kennel to allies (what if a multiplayer game involves allies vs. add the supply truck with 4 passengers to both sides in multiplayer games, mainly so that the soviets have a ground transport.Ģ.add the chinook to both sides (because the allies use them in the campaign)ģ. The goals (so far) by just modifying the spawn.xdp are (all the points with a " " means I've already accomplished):ġ. Hi again, the reason why I'm editing the spawn.xdp file is because I'm trying to make a "simple" mod for red alert that doesn't change the game play or balance it, just improve it a little. Starting from ra95.exe makes it possible to see my changes, but then I can't choose starting locations and all other needs. Starting a Skirmish this way "removes" the changes I've made to rules.ini ![]() I would rather use ""RA95Launcher.exe" to host or start a skirmish because you can choose your starting location and all kinds of other nice options. How do I host and lan game or start a skirmish using "RA95Launcher.exe" so that my changes work. But if I go the the program directory and start red alert from "ra95.exe" or "ra95-spawn.exe" or "ra95_Mod-Launcher.exe" the changes work. ![]() However, Went I start a skirmish using "RA95Launcher.exe" in the latest and greatest version of c&c red alert the modifications do not appear. I have in the past made little modifications to the rules.ini such as ten paratroopers instead of five and stuff like that. RA2/TS Map Renderer (latest version) (alternative link) - Convert maps to images (BMP, PNG, GIF.First I want to thank you so much for all your help. Survival Maps by Dctanxman (for Yuri's Revenge) (alternative link)Īlpaca's Survival and VS Maps Collection (direct link)įinal Alert 2 - Make your own RA2/YR maps. Original YR Single Player Campaign (Soviet and Allies) Original RA2 Single Player Campaign (Soviet and Allies) Command and Conquer - Red Alert 2 / Yuri's Revenge Maps
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